#1

Engineer

in Bugreports 1.3.3 Sat Aug 28, 2010 12:28 am
by Sebastian011 Recruit of Newerth | 72 Posts

Torret doesn't work, it just fires in a straight line for a few seconds and then disappears


Patch Guide, Extra Mirrors, Support, Tip & Tricks And More aA:: http://ton.fishfeastfilms.net

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#2

RE: Engineer

in Bugreports 1.3.3 Sat Aug 28, 2010 4:11 am
by dofeer101 Corporal of Newerth | 125 Posts

Zitat von Sebastian011
Torret doesn't work, it just fires in a straight line for a few seconds and then disappears



Thats what the new turrent at retail... fire straight and it will disassemble in few seconds.. ^^

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#3

RE: Engineer

in Bugreports 1.3.3 Sat Aug 28, 2010 11:32 am
by Sebastian011 Recruit of Newerth | 72 Posts

He is not listed in the changelog. So I am very sure that it's not working as intended


Patch Guide, Extra Mirrors, Support, Tip & Tricks And More aA:: http://ton.fishfeastfilms.net

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#4

RE: Engineer

in Bugreports 1.3.3 Sat Aug 28, 2010 6:12 pm
by ifrit21 Moderator of Newerth | 516 Posts

his ultimate is not working as intended the rest is workin as fine as possible


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#5

RE: Engineer

in Bugreports 1.3.3 Sat Aug 28, 2010 6:51 pm
by Sordit Admin of Newerth | 475 Posts

He was included in the Closer to Retail pack.

@Sebastian011: Please reszie your signature. Its very big and takes a lot space. Half the high whould be enough.


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#6

RE: Engineer

in Bugreports 1.3.3 Sat Aug 28, 2010 7:15 pm
by Sebastian011 Recruit of Newerth | 72 Posts

I don't play retail anymore, so I wouldn't know how he is there, but compared to the last patch this has changed:

Turret:
Not controllable
Can't be targeted (Which causes Tinker to not work on Turret)

Tinker:
Can be casted on enemies (such as towers and siege creeps)

Ulti:
Disappears when you die


Patch Guide, Extra Mirrors, Support, Tip & Tricks And More aA:: http://ton.fishfeastfilms.net
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#7

RE: Engineer

in Bugreports 1.3.3 Tue Aug 31, 2010 10:17 pm
by CaitSith1.1 Master Chief(117) of Newerth | 321 Posts

Zitat von Sebastian011
I don't play retail anymore, so I wouldn't know how he is there, but compared to the last patch this has changed:

Turret:
Not controllable
Can't be targeted (Which causes Tinker to not work on Turret)

Tinker:
Can be casted on enemies (such as towers and siege creeps)

Ulti:
Disappears when you die



Turret isnt controllable no more.
He shots a certain amount of bullet who pushs back and slows enemy movement speed before being auto-destroyed
Physical damage: 20/30/50/70.
Like Retail^^



RIP Baby Girl...

Last edited Tue Aug 31, 2010 10:18 pm | Scroll up



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