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Work Progress on Dota Heroes for HON LAN 1.3.3
Work Progress on Dota Heroes for HON LAN 1.3.3
in DotA Heroes Tue Jul 27, 2010 5:33 amby pureevil29 • Master Sergeant of Newerth | 248 Posts
Just wanted to let you all know about the progress that has been made to the Dota Heroes for HON LAN.
Basically lots of balancing and small but important tweaks (this will be updated regulary):
- Nerfed Sith Lord's Skill 2 to Strike only 1,2,3,4 times instead of 1,3,5,7. Increased cooldown and mana cost.
- Nerfed Spectre's Skil 2: Now steals 20,25,30,40 life/sec. instead of 40,60,80,100. Slows 15% instead of 20%.
- Nerfed Spectre's Ultimate: Slows up to 25% instead of 55%, smaller radius, increased mana cost and cooldown.
- Nerfed Ignus (Magnataur) Shockwave now does less damage to enemies right next to the hero.
- Partial Remake of Jedi Master: Changed "Force Shield" to "Lightsaber Throw", Made "Jedi Reflexes" Passive and nerfed it a little bit.
- Nerfed Pagan Lord Skill 2: Increased mana cost and cooldown.
- Nerfed Pagan Lord Skill 3: Increased cooldown, reduced move speed bonus a little bit and added mana cost (thanks frozthog).
- Added detailed information on Pagan's Skill descriptions (thanks frozthog).
- New model, effects and skill 2 for Broodmother.
- Added Ingwe's Balanar (Beta) now melee, with modified model, skin and effects.
- Nerfed Sniper Skill 1's explosion to have less radius and stun, it was too easy for sniper to scape.
- Nerfed Demon Slayer Skill 1, slow lasts one second less on all levels.
- Fixed Damage on Phantom Lancer's Skill 1. (thanks frozthog)
- Buffed Arcane Sorcerer to fit the latest version of Dota's Silencer and Harbringer.
- Fixed Mixturer Skill 1 not to cancel if the heroe moves. (thanks frozthog)
- Nerfed Omega's (Thinker) regen and distance.
Guys I need feedback on what else to change!? Any other heroes that you think need balancing?
I've tested most heroes but not in 4 vs 4 or 5 vs 5 and that is why I need feedback....
Thanks
RE: Work Progress on Dota Heroes for HON LAN 1.3.3
in DotA Heroes Tue Jul 27, 2010 8:29 amby jonathan3c • Whelp of Newerth | 60 Posts
RE: Work Progress on Dota Heroes for HON LAN 1.3.3
in DotA Heroes Tue Jul 27, 2010 2:24 pmby frozthog • Leecher of Newerth | 3 Posts
Can you make it aim for 100% exactly like in DotA Allstars?
By that i mean, removing HoN spefific Heroes and adding all the heroes from DotA?
You could make it a side project or something, Id love that, so amazing if possible.
EDIT2:"Btw, i think tinkers Reg is kinda op, but im not sure."
EDIT3:"Sorry, forgot to mention your work is amazing =), thanks for the update ^^"
EDIT4:"Okey, thanks for the response, i guess il have to stick with old DotA for their fullness ^^
PS: Windrunner(mixturer)'s Arrow spell (the one that flies and shots down trees and creeps in the way.
Will be automaticly aborted but used,(you loose cooldown and mana) if you use it and then(perhaps 1 half second later) give her another order, making her not releasing the arrow.
RE: Work Progress on Dota Heroes for HON LAN 1.3.3
in DotA Heroes Tue Jul 27, 2010 4:52 pmby pureevil29 • Master Sergeant of Newerth | 248 Posts
Ok I will nerf Thinker (Omega) a little bit.
I will buff Arcane Sorcerer.
I will also nerf Sordit and remake him a little bit, basically the same gameplay but with one passive. (The Nazgul scream is probably going away).
And I will add "dev_" to all Dota Heroes.
About the differences with some of the Dota Heroes, sometimes they are not exact ports because of the engine limitations and sometimes because their old skills do not fit their new models. Since I can't make good enough models we are limited by the ones found in the comunity and HON itself. I can modify skins and skills but that is all.
But, as you can see, I nerfed the most obvious overpowered heroes ALOT (Sith Lord and Specter).
Any other changes you want/suggest?
PS: Making all the Dota Heroes is pointless since HON has some very similar ports already, like Sucubus (Bane Elemental), Tundra (Rexxar), Swiftblade (Jurnero), Magebane (Magina) etc etc etc etc etc etc. Re-making them is a total waste of precious and limited time!
Basically all the important heroes missing in my opinion are Doombringer and Razor. Then we are complete and also FULL, no more heroe slots remaining. Sadly I only have time to fix and balance heroes, not to make new ones anymore... I will have to leave the creation of doombringer and razor to this great comunity!
RE: Work Progress on Dota Heroes for HON LAN 1.3.3
in DotA Heroes Thu Jul 29, 2010 1:47 pmby pureevil29 • Master Sergeant of Newerth | 248 Posts
RE: Work Progress on Dota Heroes for HON LAN 1.3.3
in DotA Heroes Fri Jul 30, 2010 8:13 pmby eryani2010 • Eternal Soldier of Newerth | 212 Posts
RE: Work Progress on Dota Heroes for HON LAN 1.3.3
in DotA Heroes Fri Jul 30, 2010 10:54 pmby pureevil29 • Master Sergeant of Newerth | 248 Posts
RE: Work Progress on Dota Heroes for HON LAN 1.3.3
in DotA Heroes Sat Jul 31, 2010 4:59 amby pureevil29 • Master Sergeant of Newerth | 248 Posts
RE: Work Progress on Dota Heroes for HON LAN 1.3.3
in DotA Heroes Sat Jul 31, 2010 10:07 amby mitoDrocka • Recruit of Newerth | 66 Posts
RE: Work Progress on Dota Heroes for HON LAN 1.3.3
in DotA Heroes Sun Aug 01, 2010 12:21 amby Vargones • Leecher of Newerth | 3 Posts
Zitat von pureevil29Zitat von Vargones
i would be plesed if HP bars could be always shown, i hate presing the Alt button (:
That has nothing to do with the Dota Heroes... Besides this has been asked many times already, please be careful or Sordit in all his right will ban you back to oblivion!
lol, srry man, i'm new, i didnt knew that thing was asked many times, sryy
RE: Work Progress on Dota Heroes for HON LAN 1.3.3
in DotA Heroes Sun Aug 01, 2010 5:41 amby Lorenzo Montecalbo • Leecher of Newerth | 4 Posts
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