#1

Scout skills

in Bugreports 1.3.2 [Locked] Fri Jul 23, 2010 4:01 am
by eak74 Leecher of Newerth | 9 Posts

Hello sordit MY bro scout 2nd skill need the key command of " e " to detonate the closest eye
his third skill requires no evasion and 25 % chance to critics with a 1 sec of disarm
his ulti seems to work fine now


Last edited Fri Jul 23, 2010 4:02 am | Scroll up

#2

RE: Scout skills

in Bugreports 1.3.2 [Locked] Fri Jul 23, 2010 4:39 am
by richen Adjutant of Newerth | 371 Posts

They didn't discovered yet the command or isn't possible to disarm using this old game engine, so they putted the old scout skill, there is already a topic about this.


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#3

RE: Scout skills

in Bugreports 1.3.2 [Locked] Fri Jul 23, 2010 4:54 am
by eak74 Leecher of Newerth | 9 Posts

ok if they didnt find out about the third skill but the silence needs to reworked friend
should be e button to trigger silence to closest eye in heat of battle u dont select eye then press the key to detonate

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#4

RE: Scout skills

in Bugreports 1.3.2 [Locked] Fri Jul 23, 2010 7:06 am
by ifrit21 Moderator of Newerth | 516 Posts

thats weird man my scout totally works fine even disarm and critical chance and i can detonate the eyes with the d button


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#5

RE: Scout skills

in Bugreports 1.3.2 [Locked] Fri Jul 23, 2010 12:25 pm
by muligan Sergeant of Newerth | 187 Posts

i cant detonate the electric eye with the d button

and i dont have disarming 3rd skill it is only crit+evasion :/

but i think it is more an workaround bcs this engine cant handle
the disarmed statud i think

greets


Last edited Fri Jul 23, 2010 12:27 pm | Scroll up

#6

RE: Scout skills

in Bugreports 1.3.2 [Locked] Mon Jul 26, 2010 12:10 pm
by eak74 Leecher of Newerth | 9 Posts

thx a lot guys :) i didn't notice the d button

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#7

RE: Scout skills

in Bugreports 1.3.2 [Locked] Mon Aug 02, 2010 2:30 am
by CaitSith1.1 Master Chief(117) of Newerth | 321 Posts

Zitat von ifrit21
thats weird man my scout totally works fine even disarm and critical chance and i can detonate the eyes with the d button


check the link to scout fixed pliz(on usermades)



RIP Baby Girl...

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#8

RE: Scout skills

in Bugreports 1.3.2 [Locked] Mon Aug 02, 2010 7:23 am
by emcevo Veteran of Newerth | 104 Posts

Zitat von CaitSith1.1

Zitat von ifrit21
thats weird man my scout totally works fine even disarm and critical chance and i can detonate the eyes with the d button


check the link to scout fixed pliz(on usermades)




ifrit21 scout work very awsome and perfect... should it be posted..??

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#9

RE: Scout skills

in Bugreports 1.3.2 [Locked] Wed Aug 04, 2010 3:33 pm
by Tadiktor Part-Time Leecher of Newerth | 19 Posts

The Disarmskill is bugged. On level 1 you get 50% evasion, but i think it has to be 5%.

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#10

RE: Scout skills

in Bugreports 1.3.2 [Locked] Wed Aug 04, 2010 6:36 pm
by richen Adjutant of Newerth | 371 Posts

U're right, and there is lots of noobs playing wih scout on tunngle T.T


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#11

RE: Scout skills

in Bugreports 1.3.2 [Locked] Thu Aug 05, 2010 8:21 am
by ifrit21 Moderator of Newerth | 516 Posts

omg again with the scout im gonna place a final fix and i hope this bug scout skill finishes. my scout works perfect so if u guys ever put a scout skill ima gonna kill u all !!! xDDD


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#12

RE: Scout skills

in Bugreports 1.3.2 [Locked] Thu Aug 05, 2010 8:50 am
by Sordit Admin of Newerth | 475 Posts

The REAL problem was all the "We change all to retail"-Stuff. If we just left the scout like he was there whould be no bugs right now.
We should have not changed him to retail before really EVERYTHING was working. I didn´t test scout to see if my version is messed up, too. But I think we should fix if soon, because it was a Hero that already worked very well.


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#13

RE: Scout skills

in Bugreports 1.3.2 [Locked] Thu Aug 05, 2010 8:59 am
by .GL. Coder of Newerth | 240 Posts

Man, don't stress over it. We're all human and this means we all make mistakes. I believe it's just impossible to make it perfect on the 1st run =)
It's inevitable - we just have to deal with it and fix stuff as we find it out.

Btw I believe there's a small issue with ifrit's fix - I think we will fix it pretty soon =)


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